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PostPosted: Tue Aug 05, 2014 1:51 pm
Site Admin

Joined: Wed Jul 30, 2014 9:32 pm
Posts: 12104
All the known tools extract the original resources just as they are archived.
AssetStudio / UnityStudio
https://github.com/Perfare/UnityStudio/releases
UnityEX
http://www.zoneofgames.ru/forum/index.p ... opic=36240
Unity Assets Bundle Extractor
https://7daystodie.com/forums/showthrea ... -Extractor
https://github.com/DerPopo/UABE
UnityPack/unityextract
https://github.com/HearthSim/UnityPack
---
Unity Engine assets extractor
http://aluigi.org/papers/bms/unity.bms
It works with all the known versions of Unity 3d I have tested.
There is also the script for the webplayer's files with unity3d extension:
http://aluigi.org/papers/bms/unity3d_webplayer.bms
*update* currently the script is no longer compatible with recent formats, I don't plan to work on it
Unity assets viewer
https://alexsadonis.blogspot.com
(last update 2016, probably old)
Unity Assets Explorer
viewtopic.php?f=9&t=36
http://forum.xentax.com/viewtopic.php?f=10&t=10085
*update* currently abandoned?
Grim's Unity Asset Editor
http://www.moddb.com/games/7-days-to-di ... set-editor
This is the only one to have also some plugins to read some of the archived content, unfortunately it's no longer supported and works only with some Unity3d versions.
Disunity
https://github.com/ata4/disunity
(last github update 2016, probably old)
old Unity Studio
https://github.com/RaduMC/UnityStudio (last github update 2015, probably old)


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PostPosted: Fri Aug 08, 2014 7:35 am

Joined: Fri Aug 08, 2014 4:49 am
Posts: 9
My Unity Importer maxscript can load 3D models and extract textures from all Unity versions.
XeNTaX thread
original thread on Kotton's Chop Shop (contains all changelogs from 2013)
direct download on MediaFire
The script is compatible with Web, PC, iOS, Android, PS3, Xbox 360, OSX and Linux games built with Unity 2, 3 and 4.
Thoroughly tested with Web and PC games built with versions 2.5.0f5, 2.5.1f5, 2.6.0f7, 2.6.1f3, 3.0.0f5, 3.1.0f4, 3.2.0f4, 3.3.0f4, 3.4.0f5, 3.4.1f5, 3.4.2f3, 3.5.0f5, 3.5.1f2, 3.5.2f2, 3.5.3f3, 3.5.4f1, 3.5.5f3, 3.5.6f4, 3.5.7f6, 4.0.0f7, 4.0.1f2, 4.1.0f4, 4.1.2f1, 4.1.3f3, 4.1.4f1, 4.1.5f1, 4.2.0f4, 4.2.1f4, 4.2.2f1, 4.3.0f4, 4.3.1f1, 4.3.2f1, 4.3.3f1, 4.3.4f1 and 4.5.0f6.
Can extract and rebuild headers for the following types of textures:
- DDS: Alpha8, ARGB4444, RGB24, ARGB32, BGRA32, RGB565, DXT1, DXT5, RGBA 4bpp
- PVR: PVRTC_RGB2, PVRTC_RGBA2, PVRTC_RGBA4, PVRTC_RGB4, ETC_RGB4


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PostPosted: Fri Aug 08, 2014 10:51 am

Joined: Thu Aug 07, 2014 9:43 pm
Posts: 68
Unity Assets Explorer
http://forum.xentax.com/viewtopic.php?f=10&t=10085

Mirror: viewtopic.php?f=9&t=36
P.S. aluigi, add forum 'savegames'

_________________
-= GP-team =-
https://twitter.com/Haoose


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PostPosted: Fri Aug 08, 2014 3:26 pm
Site Admin

Joined: Wed Jul 30, 2014 9:32 pm
Posts: 12104
@Haoose
I have seen on Xentax that the Savegame section is not that success, only 6 threads in 8 months.
Are you sure it's really necessary?


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PostPosted: Fri Aug 08, 2014 5:38 pm

Joined: Thu Aug 07, 2014 9:43 pm
Posts: 68
Are you sure it's really necessary?

So what? Sometimes I like to post in her keys to decrypt save-files. Maybe someone would be useful. I leave to your discretion. I think save-forum will not be superfluous.
P.S. Sorry for 'good' english =)

_________________
-= GP-team =-
https://twitter.com/Haoose


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PostPosted: Fri Aug 08, 2014 5:56 pm
Site Admin

Joined: Wed Jul 30, 2014 9:32 pm
Posts: 12104
Ok, I'm adding it.
Anyway it's very strange that something so used and common like savegames editing was an epic fail on Xentax.
Many people contacted me in the past about savegames... mah, let's try


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PostPosted: Sun Aug 17, 2014 9:57 pm

Joined: Sun Aug 17, 2014 7:27 pm
Posts: 1193
aluigi, plz help me: http://forum.xentax.com/viewtopic.php?p ... 150#p97234


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PostPosted: Mon Aug 18, 2014 7:20 am
Site Admin

Joined: Wed Jul 30, 2014 9:32 pm
Posts: 12104
There is a problem but it affects the reimporting of few files dumped with the guessed extension.
Those with a name work without problems.
Anyway I will fix in next version of quickbms.


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PostPosted: Tue Aug 19, 2014 10:32 am

Joined: Tue Aug 19, 2014 10:30 am
Posts: 52


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Post subject:Re: Unity 3d Assets files

Joined: Sun Aug 17, 2014 7:27 pm
Posts: 1193
aluigi, won't forget to make a script on new archives, will you?


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PostPosted: Tue Aug 26, 2014 2:09 pm
Site Admin

Joined: Wed Jul 30, 2014 9:32 pm
Posts: 12104
What are the new archives?
I updated quickbms just yesterday to solve that problem I told some posts before.


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PostPosted: Tue Aug 26, 2014 6:48 pm

Joined: Thu Aug 07, 2014 9:43 pm
Posts: 68
What are the new archives?

Unity v4.6, Unity v5.0 beta

_________________
-= GP-team =-
https://twitter.com/Haoose


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Unity
PostPosted: Wed Aug 27, 2014 6:51 am
Site Admin

Joined: Wed Jul 30, 2014 9:32 pm
Posts: 12104
I checked the archive 'unity editor resources' in Unity 4.6 but it got extracted correctly without problems.
Unity 4.6 is the only beta I found.
The unityPackage files are tar.gz (add tgz extension and open with 7zip).
I'm unable to find other packages to test.


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PostPosted: Thu Mar 05, 2015 6:15 pm
Site Admin

Joined: Wed Jul 30, 2014 9:32 pm
Posts: 12104
The current version of my unity.bms script is 0.1.3.
It has support for Unity 5 (file version 0xe) and a strange field that was found in the file version 7.


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PostPosted: Tue Mar 10, 2015 11:26 pm

Joined: Tue Mar 10, 2015 11:23 pm
Posts: 32
aluigi, i've tried to unpack assets files of Republique, which use Unity 5, but QuickBMS ask me forr overwrite some files. Every button i press it close.


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Unity editor
PostPosted: Wed Mar 11, 2015 11:15 am
Site Admin

Joined: Wed Jul 30, 2014 9:32 pm
Posts: 12104


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Post subject:Re: Unity 3d Assets files
Site Admin

Joined: Wed Jul 30, 2014 9:32 pm
Posts: 12104
Please try the new updated version because I guess the problem was in a 'padding' that was handled as a 'short' (I had only few samples to work on):
http://aluigi.org/papers/bms/unity.bms


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PostPosted: Mon Mar 16, 2015 4:37 pm

Joined: Mon Mar 16, 2015 4:35 pm
Posts: 1
It seems that 'Ori and the Blind Forest' assests files may be protected...
All of the 4 softwares are throwing errors.


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PostPosted: Mon Mar 16, 2015 7:09 pm

Joined: Wed Aug 13, 2014 10:00 am
Posts: 165
It's not protected. It's made in Unity 5 which has a bit different assets structure.


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Unitystudio

PostPosted: Tue Mar 17, 2015 9:52 am
Site Admin

Joined: Wed Jul 30, 2014 9:32 pm
Posts: 12104


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